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  1. Yesterday
  2. Last week
  3. Implement animation/motion table timings.
  4. Fellowships

    1) Adding / removing from fellowships 2) Sharing xp in fellowships 3) Limiting xp share based on geographical distance
  5. Implement buffs / spell durations.
  6. Online Weenie Editor with github submission automation.
  7. Raising endurance or health causes vital updates to stop working (sequence error?)
  8. Olthoi Characters don't create/load properly.
  9. Physics Collision Detection.
  10. WinForms Weenie Editor.
  11. Persist wielded items.
  12. Earlier
  13. Basically missing all .dll files within debug folders and wont let me build the solution. Where did I go wrong and how can I correct it? Thanks in advance!
  14. help please!

    Oh I see, is there anyway to play AC now? Or is everything shut down for good
  15. help please!

    Wrong emulator. These forums are for the ACEmu project.
  16. help please!

    so I downloaded and installed everything just like in the video and when I click thwargles laundher even in admin no servers are showing at all? ive tried reinstalling 3 times, please help?
  17. I was just wondering if anyone had any idea when random loot will be back inside the game? Like when you kill an enemy? Thanks!
  18. Join us on Discord

    https://discordapp.com/invite/T2qfWp
  19. Loadin Virindi tank into Decal

    I am trying to load Virindi tank into Decal ands the plugins don't show up. I have downloaded the Virindi Plugin Installer from http://www.virindi.net/plugins/ and when I run the installer shows no items to check for install. (See attached picture). Is there anyway to get it to recognise or manually install it? I comes with a dll file that I have tried to point Decal to, but it simply says "Failed to register plugin" I have tried reloading the game, ThwargLauncher, and decal from scratch and it still wont see the files to add. (If this is not going to work, is there a way to get LifeTank X to install? Thank you for any assistance you can provide.
  20. Client Connect Times out

    I have set up the ACEmu server, and created an account in the database per the instructions. When I try to launch the client it times out while trying to connect. The log data is included below. 2017-07-29 18:53:43,273 [1] INFO (ACE.ACE) Starting ACEmulator... 2017-07-29 18:53:43,741 [1] DEBUG (Database) Successfully connected to ace_auth database on 127.0.0.1:3306. 2017-07-29 18:53:43,820 [1] DEBUG (Database) Successfully connected to ace_shard database on 127.0.0.1:3306. 2017-07-29 18:53:43,913 [1] DEBUG (Database) Successfully connected to ace_world database on 127.0.0.1:3306. 2017-07-29 18:53:44,695 [1] INFO (ACE.DatLoader.DatManager) Successfully opened c:\games\turbine\client_cell_1.dat file, containing 798462 records 2017-07-29 18:53:44,835 [1] INFO (ACE.DatLoader.DatManager) Successfully opened c:\games\turbine\client_portal.dat file, containing 79694 records 2017-07-29 18:53:44,866 [1] DEBUG (ACE.Network.ConnectionListener) ConnectionListener ctor, host 127.0.0.1 port 9000 2017-07-29 18:53:44,866 [1] INFO (ACE.Network.Managers.SocketManager) Binding ConnectionListener to 127.0.0.1:9000 2017-07-29 18:53:44,866 [1] DEBUG (ACE.Network.ConnectionListener) ConnectionListener ctor, host 127.0.0.1 port 9001 2017-07-29 18:53:44,866 [1] INFO (ACE.Network.Managers.SocketManager) Binding ConnectionListener to 127.0.0.1:9001 2017-07-29 18:53:44,866 [1] DEBUG (ACE.Network.ConnectionListener) Starting ConnectionListener, host 127.0.0.1 port 9000 2017-07-29 18:53:44,866 [1] DEBUG (ACE.Network.ConnectionListener) Starting ConnectionListener, host 127.0.0.1 port 9001 2017-07-29 18:53:44,882 [1] DEBUG (ACE.Managers.WorldManager) ServerTime initialized to Date: Leafdawning 29, 28 P.Y. Time: Gloaming-and-Half 2017-07-29 18:53:44,882 [1] DEBUG (ACE.Managers.WorldManager) Current maximum allowed sessions: 128 2017-07-29 18:53:44,882 [11] DEBUG (ACE.Managers.WorldManager) Starting UpdateWorld thread 2017-07-29 18:54:21,572 [3] DEBUG (Packets) Received Packet (Len: 73) [127.0.0.1:9000=>127.0.0.1:9000] x 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 |Text 0 00 00 00 00 00 00 01 00 E0 B6 61 73 00 00 00 00 | à¶as 16 35 00 00 00 04 00 31 38 30 32 00 00 29 00 00 00 |5 1802 ) 32 TRUNCATED 2017-07-29 18:54:21,577 [3] DEBUG (ACE.Managers.WorldManager) Login Request from 127.0.0.1:9000 2017-07-29 18:54:21,579 [3] INFO (ACE.Managers.WorldManager) Creating new session for 127.0.0.1:9000 with id 0 2017-07-29 18:54:21,587 [3] DEBUG (ACE.Network.NetworkSession) [] Processing packet 0 2017-07-29 18:54:21,590 [3] DEBUG (ACE.Network.NetworkSession) [] Handling packet 0 2017-07-29 18:54:21,593 [3] DEBUG (ACE.Network.ClientPacket) Checksum is calculated as 1935783648 and is 1935783648 in header 2017-07-29 18:54:21,617 [16] DEBUG (Packets) [] Sending Packet (Len: 24) [127.0.0.1:9001=>127.0.0.1:9000] x 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 |Text 0 FF FF FF FF 00 40 00 00 EC B0 6F F3 0B 00 66 38 |ÿÿÿÿ @ ì°oó f8 16 04 00 14 00 01 00 00 00 | 2017-07-29 18:54:21,617 [3] DEBUG (Packets) Received Packet (Len: 24) [127.0.0.1:9001=>127.0.0.1:9000] x 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 |Text 0 FF FF FF FF 00 40 00 00 EC B0 6F F3 0B 00 66 38 |ÿÿÿÿ @ ì°oó f8 16 04 00 14 00 01 00 00 00 | 2017-07-29 18:54:21,618 [3] DEBUG (ACE.Managers.WorldManager) Null Session for Id 11 2017-07-29 18:54:21,630 [11] DEBUG (Packets) [spectre] Sending Packet (Len: 52) [127.0.0.1:9000=>127.0.0.1:9000] x 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 |Text 0 00 00 00 00 00 00 04 00 32 AA 00 1C 0B 00 66 38 | 2ª f8 16 20 00 14 00 3A B8 A8 33 C3 F9 87 41 00 00 00 00 | :¸¨3Ãù A 32 00 00 00 00 00 00 00 00 CD D7 EB 45 60 AF 54 6D | Í×ëE`¯Tm 48 00 00 00 00 | 2017-07-29 18:54:21,630 [3] DEBUG (Packets) Received Packet (Len: 52) [127.0.0.1:9000=>127.0.0.1:9000] x 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 |Text 0 00 00 00 00 00 00 04 00 32 AA 00 1C 0B 00 66 38 | 2ª f8 16 20 00 14 00 3A B8 A8 33 C3 F9 87 41 00 00 00 00 | :¸¨3Ãù A 32 00 00 00 00 00 00 00 00 CD D7 EB 45 60 AF 54 6D | Í×ëE`¯Tm 48 00 00 00 00 | 2017-07-29 18:54:21,631 [3] DEBUG (ACE.Managers.WorldManager) Null Session for Id 11 2017-07-29 18:54:23,000 [3] DEBUG (Packets) Received Packet (Len: 73) [127.0.0.1:9000=>127.0.0.1:9000] x 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 |Text 0 00 00 00 00 00 00 01 00 E0 B6 61 73 00 00 00 00 | à¶as 16 35 00 00 00 04 00 31 38 30 32 00 00 29 00 00 00 |5 1802 ) 32 TRUNCATED 2017-07-29 18:54:23,000 [3] DEBUG (ACE.Managers.WorldManager) Login Request from 127.0.0.1:9000 2017-07-29 18:54:23,616 [11] DEBUG (Packets) [spectre] Sending Packet (Len: 24) [127.0.0.1:9000=>127.0.0.1:9000] x 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 |Text 0 00 00 00 00 00 40 00 00 ED B0 71 F3 0B 00 68 38 | @ í°qó h8 16 04 00 14 00 01 00 00 00 | 2017-07-29 18:54:23,617 [3] DEBUG (Packets) Received Packet (Len: 24) [127.0.0.1:9000=>127.0.0.1:9000] x 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 |Text 0 00 00 00 00 00 40 00 00 ED B0 71 F3 0B 00 68 38 | @ í°qó h8 16 04 00 14 00 01 00 00 00 | 2017-07-29 18:54:23,617 [3] DEBUG (ACE.Managers.WorldManager) Null Session for Id 11 2017-07-29 18:54:25,000 [3] DEBUG (Packets) Received Packet (Len: 73) [127.0.0.1:9000=>127.0.0.1:9000] x 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 |Text 0 00 00 00 00 00 00 01 00 E0 B6 61 73 00 00 00 00 | à¶as 16 35 00 00 00 04 00 31 38 30 32 00 00 29 00 00 00 |5 1802 ) 32 TRUNCATED The command to launch the client was C:\Games\Turbine>acclient.exe -a spectre -h 127.0.0.1:9000 -glsticketdirect XXXXXXX Any ideas what I am doing wrong here? Thanks -Spectre
  21. Forum Update

    The ACEmulator forums will be unavailable for a brief period later tonight (around 12am EDT) in order to perform a major upgrade from IPS Suite v4.1 to v4.2. Initially, the forums will be switched to an "off" state in order to perform the upgrade. Once the software upgrade is complete I'll then need to re-install the new version of our theme since nothing from v4.1 is compatible with v4.2. During this time the default stock theme will be displayed while I work out any problems with the main theme installation. Estimated down time: 15-30 mins Estimated theme replacement time (stock theme will be displayed during this time): 1-3 hours Edit: This was completed successfully.
  22. Forum Update

    The ACEmulator forums will be unavailable for a brief period later tonight (around 12am EDT) in order to perform a major upgrade from IPS Suite v4.1 to v4.2. Initially, the forums will be switched to an "off" state in order to perform the upgrade. Once the software upgrade is complete I'll then need to re-install the new version of our theme since nothing from v4.1 is compatible with v4.2. During this time the default stock theme will be displayed while I work out any problems with the main theme installation. Estimated down time: 15-30 mins Estimated theme replacement time (stock theme will be displayed during this time): 1-3 hours Edit: This was completed successfully. View full article
  23. Join us on Discord

    I have a Discord account. Would someone PM a Discord invite to the server? Thanks
  24. The End of Asheron's Call

    I didn't want to make you sad Have you tried the emulator ? You'll cheer up
  25. UAS2 Progress

    Pea was able to use the debugger (Turbine included it in the client download for a few years) on the client to reverse engineer a lot of stuff like physics. Have you looked into that? Great work so far! Thumbs up!
  26. UAS2 Progress

    Awesome update. Video any time soon?
  27. UAS2 Progress

    That's great where is the download
  28. UAS2 Progress

    Hello all. It's been a while since I posted. I am still working on things, but a few real life things have kept me busy elsewhere for while. Yes, mobs are going to be a problem in many ways. I took out code that autospawned monsters, and I am trying to get an annoying piece of code to work that removes creatures when landblocks are out of focus. There have been all sorts of problems going in and out of dungeons, with portals disappearing. At the moment, you manually spawn a creature (in a dungeon) it follows you rather relentlessly. It has a limitation of its travel, after which it returns "home". But it's rather more tenacious than the original game. No stuck in corners running pointlessly - it navigates around, follows you upstairs, leaps down if you jump down - very amusing. I stopped short of allowing them to follow you into portals.. that would be very amusing but I must resist! Creatures (like skeletons) randomly are equipped with appropriate weapons and shields, but sometimes not, and perform the right animation depending. I think I have all the idle animations defined too, I had to do a lot of experimentation. When I've got bored trying to fix bugs, I went on to do other things. I made jewellery have enchantments on them, and had to a dozen other things to make them assess properly. This led to all sorts of realizations about various assess functions not working correctly, and I had to persist spells and all that kind of jazz. Since gems are not far different from jewelry, I put code in for those too, at least inasmuch as you can spawn a gem, and it has random spells on it (only one so far) including minor or major traits, and you can click them and the spell activates and counts down. Code for mana stones and charging of them onto items is more or less correct - that was very tricky too because mana stones have to be declared in a certain way to make the warning about destroying the item come up or not come up. In the meantime I have wasted enormous amounts of time on various memory corruption issues. And I thought I'd share one of the culprits. Not my code, I hasten to add, but I thought I'd share. time(&NextCleanTime + DELAY); Innocuous looking line of code, but of course very nasty. It puts the current time into the variable's address plus the delay, which is some random other place. I've been putting in _CrtCheckMemory() commands to work out where the memory fault occurs. I had already fixed one of those elsewhere, but I suppose I'll have to look for similar other occurrences. It should be time(&NextCleanTime); NextCleanTime+= DELAY. There was another terrible bug in various places - a precedence problem throughout if (flags & 0x00000008 == 0x00000008) Yes - I might have once myself made that kind of mistake, but I tend to throw parenths around everything these days because I am paranoid about such things. So if ((flags & 0x00000008) == 0x00000008) This kind of thing can create quite baffling problems,not crashing but just wrong packets going out, so objects not appearing perhaps. The & has lower priority so the pointless 8 = 8 part is done first.
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