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  • Favorite Time Period

    Dates are based on major game changes. The Master of Arms patch was chosen as a time period because that's the patch that started a downward spiral of other game altering patches before the game went into maintenance mode.

    1999 - 2001: Original
    2001 - 2005: Dark Majesty
    2005 - 2012: Thrones of Destiny
    2012 - 2017: Master of Arms Patch
    47
    1999 - 2001: Original
    23.40%
    11
    2001 - 2005: Dark Majesty
    38.30%
    18
    2005 - 2012: Thrones of Destiny
    29.79%
    14
    2012 - 2017: Master of Arms Patch
    8.51%
    4
    RIP Asheron's Call | 11/2/99 - 1/31/17
  • #2

    Favorite time in game world was before the housing portals were put in, lots of running and begging for portals, the world felt big and ready to be explored and people congregated in towns. However I liked the new content and mechanics up till about when the gearknights showed up as playable characters. I didn't like the fact that lower level content and progression was completely destroyed by that point. My dream would be a pre housing portal world with added dungeons/items/islands up to pre-luminescence (2010 ish) using the 2000 progression speed with the 275 cap.

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    • #3

      While Dark Majesty was awesome, thrones did alot for the game. It was just the later patches that sucked ass.

      If your making an emulator, you can also disable things like the Housing Portals, but keep some of the later stuff once you get the emulator running.

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      • #4

        For nostalgia reasons I have to vote for the original game. However, for a retro-server, Dark Majesty would probably be great because it is both 'retro' and it would have a lot more content than a vanilla 1999 server.

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        • #5

          I played from retail inception into Dark Majesty. After that I started to favor other titles, but I still made small treks back into AC each year.

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          • #6

            I didn't start playing until around 03' so I went with DM. Kinda wish I played during original though just to see what it was like.

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            • #7

              Played since original in '01 until some time after ToD, which I didn't like. However, I absolutely loved the Dark Majesty era, Marae Lassel is such a beautiful island, it would be a shame not to have it.

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              • #8

                I played from 99-02 and then from 2014 on making my opinion very donut-y. Coming back to a maintenance mode end version was kind of cool... it was nice to see how the game had evolved over 12 years. For nostalgia, I liked the original release with the ugly mosswarts. I had DM pre-ordered and while it had its moments, aside from housing, I didn't really care. Aun tumeroks were meh, the new island was ok, carenzi were annoying, the siraluun dress was kind of funny and Aun Raeta's necklace was great for spamming butterflies. But coming back in maintenance mode, several advances were made that were good. Augmentations, luminance, new character races, I like those. Alchemy grenades, love those. Facility hub, big XP quests... all good. Tailoring... awesome. So I actually like it the way it was when it went down, because I'm not sure when all of that stuff came into existence.

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                • #9

                  I voted Original but I could go with Dark Majesty. I played HEAVILY from June 2000 until the release of AC2 in November 2002. I've pretty much had an active subscription the whole time but I find it extremely difficult to get caught up after all these years.

                  Maybe the focus should be on core functionality and then allow different groups to customize for the time period they prefer. Focus first on skills, inventory, combat etc and then worry about content.

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                  • #10

                    I'm with Baron of Colier. I played in the beginning, then came back a couple years ago. I'd hate to lose any content, I absolutely love summoning, Tier 8 loot, etc. One thing I thought was pretty silly was changing to Heavy/Finesse/Light. Felt like it dumbed it down too much. Not a big deal though, I just self-imposed a UA only restriction on my finesse guy.

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                    • #11

                      I voted the DM timeframe, but after reading some of the comments here I actually would be saddened if I didn't have all the stuff that the game ended with (Summoning, Tailoring, Luminance, etc). Too late now, but I change to the Master of Arms patch

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                      • #12

                        Original with Dark Majesty a close second. I loved the feeling of the gigantic open world where portals were scarce. You truly had to get out there and run and explore. Great feeling

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                        • #13

                          It's important to focus. Recreating this wonderful game with all of the current features and content is a daunting task. It took Turbine 20+ years. Get the basic engine working and make it as modular as possible. It's fine to think about a long term vision but as a developer that can be scary as hell.

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                          • #14

                            I'm kinda surprised some people even picked "Master of arms".

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                            • #15

                              I have no idea what was added when. I like the newer things like luminance and augmentations. I don't really like the town network and I hate the facility hub. I love the 20h cooldown on quests and the increased xp for quests so you can easily level without macroing. I think summoning is too powerful and basically makes melees even more worthless than they already were. I don't mind the heavy/finesse/light changes since I hated making a character for each weapon when they were basically all the same. I'm not a fan of weapons being in all 3 classes though like UA.

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