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  • #16

    Original was awesome. Lost a little as time went on. NOT A fan of the weapon skill changes to light, finesse, heavy. Love the add of 2 hand.

    Good site. Good plans here. Best of luck!
    Last edited by Vroomer; 02-09-2017, 03:35 AM.

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    • #17

      Dark tide before housing was amazing guild life stones mountain retreat that was a great time the feeling I get from that are pure enjoyment pre housing is were I have to say game was at its peak raiding life stones was so fun

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      • #18

        I get the love for DM, but if you didn't go through ToD, people would miss a lot of stuff. They introduced a lot of armor types, races, locations, quests, and more player customization (augs and whatnot) I'd say my personal favorite time was very late ToD, all the way right up until the weapon skill consolidation and rebalance

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        • #19

          Housing had a negative impact on the game. Storage - nice. Towns got deserted though.

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          • #20

            I disagree on the housing viewpoint specified previously, Housing made various items much much more valuable as they could be displayed where previously they occupied packs never to see the light of day for fear of someone snatching it before you could pick it back up. The majority of the housing complains seem to stem from Darktide users who found their options for grief play limited by the advent of housing, while a PVP'er myself I understand however for the whole of servers outside of DT housing was one of the major if not most useful additions to gameplay (short of Tinkering and Spell duration increases). If I had to pick a timeline I would say up until Thrones with access to the prepatch options such as GSA and the like for nostalgia purposes. Tinkering is a must, Level cap is arguable considering it allowed for additional skill credits/specs which were game changing, Augments are in the same boat. However I don't really see much value in going all the way back (before 7's, 8's, Tinker, modifiers, Spell research etc.) to the beginning since it would offset the experience for most of the later players as well as vastly limit what we could actually do in game given the amount of content added post 2001.

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            • #21

              My favorite time period was the classic period (1999-2001). I played heavily during this time and into early DM. ToD was a disappointment to me. After that I was too far behind to really judge the changes very well. Interest lowered as time went on and life cut into my playtime and changes piled up but I still enjoy playing.

              I enjoyed spell research before it was axed.

              I think housing was good but housing portals probably detracted from the sense of a large world making travel easier. This got worse as they added more and more settlements.

              I think the early tinkering imbues were good but rending imbues were a bit overpowered - kind of negated the reason to do hybrid builds. Tinkering in general made inventory management a bit off a problem. Wish they had done it in a way to alleviate that. It also turned into a big timesink. I'm not sure this was entirely bad but as my playtime fell it often felt like I was spending too much of it on collecting and organizing salvage.

              There was a patch a while after DM that reworked the loot drops - IMO this was very bad. Lower tiers of loot and beginner experience was thrown way out of whack. You would kill mobs in starter towns and get loot with all kinds of level 5 spells. There was fun in the crap drops of the original game. Used to joke and laugh about it among friends. After the patch you ware swimming in OP loot right from the get go.

              I didn't like the skill changes in master of arms consolidating weaponry. There were a few added skills that I did like - the game needed ways to spend more skill points at higher levels.

              Tailoring was a nice addition that happened late - would loved to have it in the early days.

              I miss the changing of the seasons and the changing of the world during patch events.

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              • #22

                While my best memories are based on the friendships forged with those who played during the DM era, I would be sad to see some of the later content not exist. I enjoyed many of the character-maxing elements (e.g. augmentations, luminance, etc...). Big thanks to everyone involved in helping us all get back into Dereth!

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                • #23

                  Originally posted by ThistleBeDown View Post
                  While my best memories are based on the friendships forged with those who played during the DM era, I would be sad to see some of the later content not exist. I enjoyed many of the character-maxing elements (e.g. augmentations, luminance, etc...). Big thanks to everyone involved in helping us all get back into Dereth!
                  I also agree with this. DM was my favorite time period with the best memories (I voted for it) but there is lot of newer content I would not want to play without either. I would be very happy with somewhere between 2010 to 2012. I hate the weapon changes patch and most patch after that though.

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