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  • DarkerTide

    So this is a bit early i know but how would you like your server when the time comes? you want no housing barrier? any other simple things like that, that would in your eyes make the server better.
  • #2

    In my opinion I loved when there was no houses on dark tide it was all about life stones and the most remote ls the better just My opinion I'm sure alot of people enjoy houses and a safe place to mule tho

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    • #3

      I think this type of this will be easy to implement once the base ACE is complete. I know when the game is all said and done I will be going in to remove all housing but the solo stuff and just try to all interesting things at the other drops or just 100% remove them

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      • #4

        I want to see these things on a server:

        1. Allegiance system returned to old style large xp chains. Makes monarchies more fun imo.

        2. All possible ways to get xp besides killing monsters and quests removed from game

        3. All Rares removed

        There's even more stuff I have in mind but this is a start.

        Comment

        • #5

          Make max level something along the lines of 60, but add skill level and attribute modifiers to items. The better the stat modifiers, the higher the value of the item.

          For example:
          I might be a max level 60 war mage, but I have a hauberk that adds 100 to my War Magic skill, as well as a corresponding amount of Mana/Focus/Self.

          Random loot / crafting tiers would be the ideal way to generate items with high level attributes, while quest-based loot would be tiered based on availability and access. No-drop items like shadow armor, atlan weapons would have a baseline which is enough to get by, but not incredibly competitive.

          This would result in an increased level of competition as, in addition to vitae, people are constantly competing to stay competitive without an overly repetitive grind. Plus, the server devs can modify items to balance skills and make combat more exciting ... without having to nerf or otherwise change the stats directly attributed to players.

          It would also allow players to customize battle suits for different types of fights, while also increasing the reward/motivation to explore PVE content as well as control areas that have vital loot drops.

          I'm hoping to be able to join a server dev team to contribute to such a project, as I have experience with database administration.

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          • #6

            Originally posted by Virindi_Exile View Post
            Make max level something along the lines of 60, but add skill level and attribute modifiers to items. The better the stat modifiers, the higher the value of the item.

            For example:
            I might be a max level 60 war mage, but I have a hauberk that adds 100 to my War Magic skill, as well as a corresponding amount of Mana/Focus/Self.

            Random loot / crafting tiers would be the ideal way to generate items with high level attributes, while quest-based loot would be tiered based on availability and access. No-drop items like shadow armor, atlan weapons would have a baseline which is enough to get by, but not incredibly competitive.

            This would result in an increased level of competition as, in addition to vitae, people are constantly competing to stay competitive without an overly repetitive grind. Plus, the server devs can modify items to balance skills and make combat more exciting ... without having to nerf or otherwise change the stats directly attributed to players.

            It would also allow players to customize battle suits for different types of fights, while also increasing the reward/motivation to explore PVE content as well as control areas that have vital loot drops.

            I'm hoping to be able to join a server dev team to contribute to such a project, as I have experience with database administration.
            How about we not turn AC into WoW. Mm'kay? Thank you.

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            • #7

              Ok, currently i am hearing you want XP items gone and no housing barrier. This this a fair judgement?

              We could remove rares from the loot table in the PK server if that is what people want.

              This will all be up for a community debate. I am just getting ideas.

              Comment

              • #8

                For myself, removing the stat-locked weapons / armor.
                Re-instituting pre-patch GSA.
                Basically rolling the game back to the original release pre-dark majesty.
                My absolute favorite time in AC was during the Bael event. (and watching the chaos on thistledown immediately before)
                And damnit, make pyreals have weight again.

                edit: and turn all the old starting points back online instead of funneling everybody through less locations.
                I WANT TO START IN EAST NANTO AGAIN! THAT'S HOME DAMNIT!
                Last edited by xero; 02-11-2017, 05:50 PM. Reason: error / grammar

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                • #9

                  Agreed. No Wow-ification please.

                  Comment

                  • #10

                    Originally posted by xero View Post
                    For myself, removing the stat-locked weapons / armor.
                    Re-instituting pre-patch GSA.
                    Basically rolling the game back to the original release pre-dark throne.
                    My absolute favorite time in AC was during the Bael event. (around that time)
                    And damnit, making pyreals have weight again.

                    edit: and turn all the old starting points back online instead of funneling everybody through less locations.
                    I WANT TO START IN EAST NANTO AGAIN! THAT'S HOME DAMNIT!
                    This I can agree with, pre DM was the best time for PVP. No weeping wands, no rending, no cantrips, just skill.

                    Comment

                    • #11

                      I'd hope the emulator would not include rares or XP items to begin with. Best case scenario, people will bog any public server down with farmer bots. Worst case, someone will crash it trying to dupe.

                      We need to start with standardized PvP rules before Darktide rules. For example, none of these require a forked PK server:

                      1) Ignore ratings.

                      2) Disable chugs.

                      3) Disable resisting spells.

                      4) Disable random combat spells like aetheria surges, cloaks, and dirty fighting.

                      5) Dispel any intentionally overpowered buffs, rares or otherwise.

                      Slightly off topic, but I did not like percentage based modifiers in PvE, either, as they compounded until near invincibility.

                      Comment

                      • #12

                        Currently I am just thinking of things that can be done via database trigger or removing or changing item stats.






                        Originally posted by A Shark on Whiskey View Post

                        rares- Can be removed.

                        XP items- Can be removed.


                        someone will crash it trying to dupe.- We are not going to use the same system turbine used so duping should go away



                        1) Ignore ratings.-Maybe

                        2) Disable chugs.-Maybe

                        3) Disable resisting spells.-Probably not.

                        4) Disable random combat spells like aetheria surges-Maybe-, cloaks-Maybe-, and dirty fighting-Probably not.-.

                        5) Dispel any intentionally overpowered buffs, rares or otherwise.-Not sure exactly what you mean.

                        Slightly off topic, but I did not like percentage based modifiers in PvE, either, as they compounded until near invincibility.-Not sure exactly what you mean.

                        Comment

                        • #13

                          Originally posted by xanxin887 View Post
                          Currently I am just thinking of things that can be done via database trigger or removing or changing item stats.
                          I realize that, but there was PvP outside of Darktide, with the same problems. Most of the common complaints can be addressed with PvP itself. The major exception is disabling housing.

                          Originally posted by xanxin887 View Post
                          someone will crash it trying to dupe.- We are not going to use the same system turbine used so duping should go away
                          lol famous last words. Someone will find a new way, or step up all the other exploits that had already been used to stockpile the broken stuff well before. If the items are there, the motivation is there.

                          Originally posted by xanxin887 View Post
                          5) Dispel any intentionally overpowered buffs, rares or otherwise.-Not sure exactly what you mean.
                          If there are rare buffs in the game, they could be dispelled by PvP combat, or just not work on PKs and PKLs. Disabling the gem's use by linking it to the old 30 second combat timer wouldn't cut it.

                          Even without rares, there are numerous other buff items which can and will be abused, like the Harbinger protection gems, luminance crystals, and penguin eggs.

                          Originally posted by xanxin887 View Post
                          Slightly off topic, but I did not like percentage based modifiers in PvE, either, as they compounded until near invincibility.-Not sure exactly what you mean.
                          Ratings and high mods broke both PvP and PvE. Again, this goes back to much of these unpopular and problematic things not being unique to an all PK server.

                          Comment

                          • #14

                            think the worst thing you could do is disable resists, grief templates were a staple in pvp in pre dm. If you roll everything back to pre dmg (by altering items/portals/xp gains) there wont be a issue with people having 500 magicd and resisting every other war spell. I posted a suggestion on darktide awhile back let me copy/paste it

                            With the current state of the emulators, one is not far off. Id like to define a few goals for the possibility of an old school server using the current client

                            when i say removal i mean by any means (removal/restriction/altering via database)

                            1 : Removal of all portals incorporated in ToD and after
                            A. Easily accomplished using the wiki to track which patch portals/quests were implemented

                            2 : Removal of Luminance Flag NPC
                            3 : Removal of Aetheria Flag NPC's
                            4 : Removal of Tier 8 and Tier 7 loot
                            A. Majors would be the top tier loot, no set pieces at all

                            5 : Removal of all quest items incorporated in ToD and After
                            A. Possible Exception: Shadow Armor (due to the nature of turbines change to the old shadow armor)
                            B. Altering of Quest items to match their pre-ToD values (sword of lost hope, sword of lost light example)

                            6 : Removal of Town Network Portal
                            7 : Reintergration of former portals around dereth (including subway and others that were destroyed)
                            8 : Tier 8 areas such as Snowy/Graveyard/Neftet/Gear Knights spawns removed
                            9 : Removal of all Rares
                            A. Implementation of Tinkering Buff +275 to all Tinkering Skills for 15 Minutes. Cast on the Tinker once a day via town crier to prevent abuse

                            10 : Removal of Xp Gems/Foolproof/MFKs/Tier 8/7 from gambling
                            11 : Removal of All Chat Channels such as General/LFG/Roleplay/Allegiance
                            A. This would bring back people actually grouping/meeting up with guildies at certain places

                            12 : Fix Loopholes/Exploits
                            13 : Housing Probably couldnt be removed, Disable all housing barriers


                            These are just loose guidelines of what would be the start of a oldschool server. Most of this could be altered via the database (do we have any database experts here?)

                            Comment

                            • #15

                              A lot of your requests are reasonable and unlike turbine we will work with you guys to "Balance" the server. Balance in the sense of DM vs ToD changes.



                              Originally posted by dragonwolf View Post



                              1 : Removal of all portals incorporated in ToD and after-Yes
                              A. Easily accomplished using the wiki to track which patch portals/quests were implemented

                              2 : Removal of Luminance Flag NPC-Yes
                              3 : Removal of Aetheria Flag NPC's-Yes
                              4 : Removal of Tier 8 and Tier 7 loot-Yes
                              A. Majors would be the top tier loot, no set pieces at all-Not sure we will see

                              5 : Removal of all quest items incorporated in ToD and After-Yes
                              A. Possible Exception: Shadow Armor (due to the nature of turbines change to the old shadow armor)
                              B. Altering of Quest items to match their pre-ToD values (sword of lost hope, sword of lost light example)-Yes, New models will remain most likely.

                              6 : Removal of Town Network Portal-Yes
                              7 : Reintergration of former portals around dereth (including subway and others that were destroyed)-Yes
                              8 : Tier 8 areas such as Snowy/Graveyard/Neftet/Gear Knights spawns removed-Yes
                              9 : Removal of all Rares-Yes
                              A. Implementation of Tinkering Buff +275 to all Tinkering Skills for 15 Minutes. Cast on the Tinker once a day via town crier to prevent abuse-We will see how our quest scripting engine works out. It could be a quest of sorts with a 23 hour timer.

                              10 : Removal of Xp Gems/Foolproof/MFKs/Tier 8/7 from gambling-Yes
                              11 : Removal of All Chat Channels such as General/LFG/Roleplay/Allegiance-If Everyone Wants,If Everyone Wants,If Everyone Wants.
                              A. This would bring back people actually grouping/meeting up with guildies at certain places

                              12 : Fix Loopholes/Exploits-This is the goal.
                              13 : Housing Probably couldnt be removed, Disable all housing barriers-Yes

                              Comment

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