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Favorite Time Period

Favorite Time Period   73 members have voted

  1. 1. Favorite Time Period

    • 1999 - 2001: Original
    • 2001 - 2005: Dark Majesty
    • 2005 - 2012: Thrones of Destiny
    • 2012 - 2017: Master of Arms Patch

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23 posts in this topic

Dates are based on major game changes. The Master of Arms patch was chosen as a time period because that's the patch that started a downward spiral of other game altering patches before the game went into maintenance mode.

1999 - 2001: Original

2001 - 2005: Dark Majesty

2005 - 2012: Thrones of Destiny

2012 - 2017: Master of Arms Patch

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Favorite time in game world was before the housing portals were put in, lots of running and begging for portals, the world felt big and ready to be explored and people congregated in towns. However I liked the new content and mechanics up till about when the gearknights showed up as playable characters. I didn't like the fact that lower level content and progression was completely destroyed by that point. My dream would be a pre housing portal world with added dungeons/items/islands up to pre-luminescence (2010 ish) using the 2000 progression speed with the 275 cap.

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While Dark Majesty was awesome, thrones did alot for the game. It was just the later patches that sucked ass. If your making an emulator, you can also disable things like the Housing Portals, but keep some of the later stuff once you get the emulator running.

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For nostalgia reasons I have to vote for the original game. However, for a retro-server, Dark Majesty would probably be great because it is both 'retro' and it would have a lot more content than a vanilla 1999 server.
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I played from retail inception into Dark Majesty. After that I started to favor other titles, but I still made small treks back into AC each year.
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I didn't start playing until around 03' so I went with DM. Kinda wish I played during original though just to see what it was like.
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Played since original in '01 until some time after ToD, which I didn't like. However, I absolutely loved the Dark Majesty era, Marae Lassel is such a beautiful island, it would be a shame not to have it.

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I played from 99-02 and then from 2014 on making my opinion very donut-y. Coming back to a maintenance mode end version was kind of cool... it was nice to see how the game had evolved over 12 years. For nostalgia, I liked the original release with the ugly mosswarts. I had DM pre-ordered and while it had its moments, aside from housing, I didn't really care. Aun tumeroks were meh, the new island was ok, carenzi were annoying, the siraluun dress was kind of funny and Aun Raeta's necklace was great for spamming butterflies. But coming back in maintenance mode, several advances were made that were good. Augmentations, luminance, new character races, I like those. Alchemy grenades, love those. Facility hub, big XP quests... all good. Tailoring... awesome. So I actually like it the way it was when it went down, because I'm not sure when all of that stuff came into existence.
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I voted Original but I could go with Dark Majesty. I played HEAVILY from June 2000 until the release of AC2 in November 2002. I've pretty much had an active subscription the whole time but I find it extremely difficult to get caught up after all these years. Maybe the focus should be on core functionality and then allow different groups to customize for the time period they prefer. Focus first on skills, inventory, combat etc and then worry about content.

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I'm with Baron of Colier. I played in the beginning, then came back a couple years ago. I'd hate to lose any content, I absolutely love summoning, Tier 8 loot, etc. One thing I thought was pretty silly was changing to Heavy/Finesse/Light. Felt like it dumbed it down too much. Not a big deal though, I just self-imposed a UA only restriction on my finesse guy.

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I voted the DM timeframe, but after reading some of the comments here I actually would be saddened if I didn't have all the stuff that the game ended with (Summoning, Tailoring, Luminance, etc). Too late now, but I change to the Master of Arms patch :)

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Original with Dark Majesty a close second. I loved the feeling of the gigantic open world where portals were scarce. You truly had to get out there and run and explore. Great feeling :)

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It's important to focus. Recreating this wonderful game with all of the current features and content is a daunting task. It took Turbine 20+ years. Get the basic engine working and make it as modular as possible. It's fine to think about a long term vision but as a developer that can be scary as hell.

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I'm kinda surprised some people even picked "Master of arms". :eek:

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I have no idea what was added when. I like the newer things like luminance and augmentations. I don't really like the town network and I hate the facility hub. I love the 20h cooldown on quests and the increased xp for quests so you can easily level without macroing. I think summoning is too powerful and basically makes melees even more worthless than they already were. I don't mind the heavy/finesse/light changes since I hated making a character for each weapon when they were basically all the same. I'm not a fan of weapons being in all 3 classes though like UA.

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Original was awesome. Lost a little as time went on. NOT A fan of the weapon skill changes to light, finesse, heavy. Love the add of 2 hand. Good site. Good plans here. Best of luck! Edited by Vroomer

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Dark tide before housing was amazing guild life stones mountain retreat that was a great time the feeling I get from that are pure enjoyment pre housing is were I have to say game was at its peak raiding life stones was so fun

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I get the love for DM, but if you didn't go through ToD, people would miss a lot of stuff. They introduced a lot of armor types, races, locations, quests, and more player customization (augs and whatnot) I'd say my personal favorite time was very late ToD, all the way right up until the weapon skill consolidation and rebalance

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Housing had a negative impact on the game. Storage - nice. Towns got deserted though. :(

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I disagree on the housing viewpoint specified previously, Housing made various items much much more valuable as they could be displayed where previously they occupied packs never to see the light of day for fear of someone snatching it before you could pick it back up. The majority of the housing complains seem to stem from Darktide users who found their options for grief play limited by the advent of housing, while a PVP'er myself I understand however for the whole of servers outside of DT housing was one of the major if not most useful additions to gameplay (short of Tinkering and Spell duration increases). If I had to pick a timeline I would say up until Thrones with access to the prepatch options such as GSA and the like for nostalgia purposes. Tinkering is a must, Level cap is arguable considering it allowed for additional skill credits/specs which were game changing, Augments are in the same boat. However I don't really see much value in going all the way back (before 7's, 8's, Tinker, modifiers, Spell research etc.) to the beginning since it would offset the experience for most of the later players as well as vastly limit what we could actually do in game given the amount of content added post 2001.

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My favorite time period was the classic period (1999-2001). I played heavily during this time and into early DM. ToD was a disappointment to me. After that I was too far behind to really judge the changes very well. Interest lowered as time went on and life cut into my playtime and changes piled up but I still enjoy playing. I enjoyed spell research before it was axed. I think housing was good but housing portals probably detracted from the sense of a large world making travel easier. This got worse as they added more and more settlements. I think the early tinkering imbues were good but rending imbues were a bit overpowered - kind of negated the reason to do hybrid builds. Tinkering in general made inventory management a bit off a problem. Wish they had done it in a way to alleviate that. It also turned into a big timesink. I'm not sure this was entirely bad but as my playtime fell it often felt like I was spending too much of it on collecting and organizing salvage. There was a patch a while after DM that reworked the loot drops - IMO this was very bad. Lower tiers of loot and beginner experience was thrown way out of whack. You would kill mobs in starter towns and get loot with all kinds of level 5 spells. There was fun in the crap drops of the original game. Used to joke and laugh about it among friends. After the patch you ware swimming in OP loot right from the get go. I didn't like the skill changes in master of arms consolidating weaponry. There were a few added skills that I did like - the game needed ways to spend more skill points at higher levels. Tailoring was a nice addition that happened late - would loved to have it in the early days. I miss the changing of the seasons and the changing of the world during patch events.

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While my best memories are based on the friendships forged with those who played during the DM era, I would be sad to see some of the later content not exist. I enjoyed many of the character-maxing elements (e.g. augmentations, luminance, etc...). Big thanks to everyone involved in helping us all get back into Dereth!

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While my best memories are based on the friendships forged with those who played during the DM era, I would be sad to see some of the later content not exist. I enjoyed many of the character-maxing elements (e.g. augmentations, luminance, etc...). Big thanks to everyone involved in helping us all get back into Dereth!

I also agree with this. DM was my favorite time period with the best memories (I voted for it) but there is lot of newer content I would not want to play without either. I would be very happy with somewhere between 2010 to 2012. I hate the weapon changes patch and most patch after that though.

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I voted original but would change my vote I think to DM there were parts of every version that I liked a lot, but some things they removed that I miss like (don't kill me) spell research and running around instead of using town network. part of the reason I like original was the community feel as well, it wasn't easy to get to max level, and so many people would work together and rely on each other. There was a lot more time-consuming exploration and adventure but as well as regular updates to keep the players interested. Not having updates or seasons really damaged AC I think. I don't know why the devs didn't just make an automated script that changes the seasons automatically (Maybe something you could do with ACE) when it is october, change it to halloween quests and textures, december christmas etc. They didn't need to do it manually if they just made it automated. The money system in games, pretty much every game, is flawed in my opinion because the money is not only fiat (backed by nothing) but also unlimited. If you have a resource without end, it eventually will lose value. On the other hand how would you make a game that has limited resources that would be circulated enough so that people don't end up with a lot, and others with little? Or what if a rich player stops playing, then all those resources would be stuck in limbo unless there were a in-game tax that slowly drained the characters over time adding the money back into the economy. You might need to give players job-roles and work together, not likely going to happen lol. One method around the excess of currency that some games use is a money sink, like tailoring was supposed to do, 50MMD for a tool to tailor. It still didn't keep up with the massive flood of MMDs that quests pumped out. maybe it would be best to not have currency and find a different way like bartering or resource gathering, of course then if the resources are unlimited as well and you run into the same problem. Anyway I'll stop ranting, I'd be happy with any working version of AC, they all had great parts to them .
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