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Gefferz

(UAS) Sound effects definitions

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These are just my rough assessment of that the sounds are that I could find. Might be useful to others. #ifndef DEFINE_SOUNDFX #define DEFINE_SOUNDFX enum { // these are all I could find SOUNDFX_WHIP = 3, SOUNDFX_PAIN_MALE1 = 12, SOUNDFX_PAIN_MALE2 = 13, SOUNDFX_PAIN_MALE3 = 14, SOUNDFX_CREATUREUNKNOWN = 15, SOUNDFX_BURDENED_PLAYER = 24, SOUNDFX_DEATH = 29, SOUNDFX_WEHIT1 = 30, SOUNDFX_WEHIT2 = 31, SOUNDFX_WEHIT3 = 32, SOUNDFX_BOWSTRETCH1 = 41, SOUNDFX_BOWPING = 42, SOUNDFX_BOWSTRETCH2 = 43, SOUNDFX_ARROWHITS1 = 44, SOUNDFX_WEHITBYARROW = 48, SOUNDFX_ARROWHITS2 = 49, SOUNDFX_ARROWHITSHIGH = 50, SOUNDFX_HITSSHIELD = 51, SOUNDFX_EATCHEW = 64, SOUNDFX_DRINK = 65, SOUNDFX_EXIT = 81, SOUNDFX_SPELL_POSITIVE_EFFECT1 = 82, SOUNDFX_SPELL_NEGATIVE_EFFECT1 = 83, SOUNDFX_SPELL_POSITIVE_EFFECT2 = 84, SOUNDFX_SPELL_NEGATIVE_EFFECT2 = 85, SOUNDFX_SPELL_TRANSFER = 86, SOUNDFX_SPELL_DRAIN = 87, SOUNDFX_BUFF = 88, SOUNDFX_SPELL_NEGATIVE_EFFECT3 = 89, SOUNDFX_SPELL_BANE = 90, SOUNDFX_SPELL_LURE = 91, SOUNDFX_WEIRD_PORTAL = 92, SOUNDFX_CRYSTAL = 93, SOUNDFX_SPELL_FAILED = 94, SOUNDFX_SPAWN = 95, SOUNDFX_LOCKPICK_OK = 105, SOUNDFX_TING_ATTRIBUTE_CHANGE = 118, SOUNDFX_PACK_SHUFFLE1 = 119, SOUNDFX_PACK_SHUFFLE2 = 120, SOUNDFX_GIVE_ITEM = 121, SOUNDFX_UNEQUIP = 122, SOUNDFX_DROP_ITEM = 123, SOUNDFX_MAGIC_RESIST = 124, SOUNDFX_RESIST_TRAP = 128, SOUNDFX_SPELL_EXPIRED = 129, SOUNDFX_MANA_RAN_OUT = 130, SOUNDFX_THUNDER = 131, SOUNDFX_SWIMMING = 132, SOUNDFX_MOVE_WALL = 133, SOUNDFX_END = 9999 }; #endif
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