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Asole

When can I has armor?

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OptimShi    3
You can add this code to the ACE/Entity/Player.cs (add it after the "PhysicsData.CSetup = ..." line) if you want to feel a little warmer. (Made from only the finest Hoary Mattekar Hide...) Also doesn't hurt to find a nice fireplace. ModelData.PaletteGuid = 0x007e; ModelData.AddPalette(0x1abb, 0x40, 0x8); ModelData.AddPalette(0x1ab2, 0x48, 0x8); ModelData.AddPalette(0x1b9e, 0x28, 0x18); ModelData.AddPalette(0x0ed4, 0x28, 0x28); ModelData.AddPalette(0x05b0, 0x50, 0xc); ModelData.AddPalette(0x05b0, 0x74, 0xc); ModelData.AddPalette(0x048a, 0x60, 0xc); ModelData.AddTexture(0x0, 0x0bb0, 0x2a8d); ModelData.AddTexture(0x0, 0x0cbe, 0x2a8e); ModelData.AddTexture(0x5, 0x03d8, 0x2a8b); ModelData.AddTexture(0x1, 0x03d8, 0x2a8b); ModelData.AddTexture(0x6, 0x03da, 0x2a8c); ModelData.AddTexture(0x2, 0x03da, 0x2a8c); ModelData.AddTexture(0xa, 0x2a91, 0x2aaf); ModelData.AddTexture(0xb, 0x2a92, 0x2ab0); ModelData.AddTexture(0xd, 0x2a91, 0x2aaf); ModelData.AddTexture(0xe, 0x2a92, 0x2ab0); ModelData.AddTexture(0x0, 0x1879, 0x1879); ModelData.AddTexture(0x0, 0x1878, 0x1878); ModelData.AddTexture(0x1, 0x1880, 0x1880); ModelData.AddTexture(0x2, 0x187f, 0x187f); ModelData.AddTexture(0x5, 0x1880, 0x1880); ModelData.AddTexture(0x6, 0x187f, 0x187f); ModelData.AddTexture(0x9, 0x03d5, 0x187c); ModelData.AddTexture(0x9, 0x03d4, 0x187d); ModelData.AddTexture(0xa, 0x187b, 0x187b); ModelData.AddTexture(0xb, 0x187a, 0x187a); ModelData.AddTexture(0xd, 0x187b, 0x187b); ModelData.AddTexture(0xe, 0x187a, 0x187a); ModelData.AddModel(0xc, 0x0058); ModelData.AddModel(0xf, 0x005b); ModelData.AddModel(0x11, 0x01ec); ModelData.AddModel(0x12, 0x01ec); ModelData.AddModel(0x13, 0x01ec); ModelData.AddModel(0x14, 0x01ec); ModelData.AddModel(0x15, 0x01ec); ModelData.AddModel(0x16, 0x01ec); ModelData.AddModel(0x17, 0x01ec); ModelData.AddModel(0x18, 0x01ec); ModelData.AddModel(0x19, 0x01ec); ModelData.AddModel(0x1a, 0x01ec); ModelData.AddModel(0x1b, 0x01ec); ModelData.AddModel(0x1c, 0x01ec); ModelData.AddModel(0x1d, 0x01ec); ModelData.AddModel(0x1e, 0x01ec); ModelData.AddModel(0x1f, 0x01ec); ModelData.AddModel(0x20, 0x01ec); ModelData.AddModel(0x21, 0x01ec); ModelData.AddModel(0x0, 0x1a16); ModelData.AddModel(0x1, 0x1a0d); ModelData.AddModel(0x2, 0x1a06); ModelData.AddModel(0x3, 0x01ec); ModelData.AddModel(0x4, 0x01ec); ModelData.AddModel(0x5, 0x1a11); ModelData.AddModel(0x6, 0x1a09); ModelData.AddModel(0x7, 0x01ec); ModelData.AddModel(0x8, 0x01ec); ModelData.AddModel(0x9, 0x120d); ModelData.AddModel(0xa, 0x19f7); ModelData.AddModel(0xb, 0x19ed); ModelData.AddModel(0xd, 0x19ff); ModelData.AddModel(0xe, 0x19ef);
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Asole    2
That would be cool! I'm not very good at coding though so while I can find ACE/Entity/Player.cs and *EDIT* Found the PhysicsData.CSetup = 0x02000001u; line, I would not know how to implement or structure the modeldata code ( like if I need to declare use to anything ) all attempts thus far have resulted in over 300 errors. such as "ModelData' does not contain a definition for 'PalletGuid' and no extension method 'PalletGuid' accepting a first argument of type 'ModelData' could be found" Edited by Asole

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Asole    2

Thanks! much better now. Nice to see some lifestones too, it's great to see the progress being made.

hoary.PNG

Edited by Asole
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