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    ACEmu news and updates.
    Kaos
    Asheron's Call has finally come to an end after a long 17+ year journey. We'll probably never see the game exactly as it once was but thanks to the MASSIVE amount of data that was collected over the last few weeks, our developers now have the means to hopefully re-create AC as close as possible to what we once knew and loved. Turbine/WB tried to pull a fast one on us by pulling the plug so quickly but our community banded together and fought back by tirelessly logging data around the clock and from every corner of Dereth, right up until the final moments of the servers being shut down.
    In the end, our valiant data miners were able to capture over 131 million packets containing over 224 million total game messages. Many of these messages contain valuable information such as object placement, item stats, quests, portal locations, action sequences, vendor inventories, and more, that are extremely helpful for preserving the true AC experience. Among that data is roughly 200 newly created characters, 800 recalls to lifestones, 4,000 player deaths, 167,000 defeated foes, 1.4 million cast spells, 4.1 million item identifications, and 8.7 million game objects. More logs continue to trickle in so the final numbers could go even higher still.
    To show just how much coverage we achieved, all the red areas on this map indicate player positions:

    It can't be understated just how helpful the data mining effort was, so here's a HUGE thank you to every single person that contributed to our data mining effort in one way or another! Without your help ACEmu wouldn't have been possible.
    Now that we have the logs it's going to be up to our highly skilled team of developers to transform all that vital data into a working and playable game. It's going to be a long time before we're able to get ACEmu just as playable as you once remembered but it can definitely be done. 
    I'll try my best to keep everyone updated on the progress of ACEmu throughout the development process. We also plan on putting up a test server once ACEmu reaches a certain state of functionality, possibly within the next few weeks depending on progress.
    Make sure to check back often for any new developments!
    Kaos
    ACEmulator is the official home for the Asheron's Call server emulator project.
    These forums were created in response to the sunset of the Massively Multiplayer Role Playing Game Asheron's Call on January 31, 2017.
    The goal of the ACEmu project is to emulate the game Asheron's Call as closely as possible to how the official servers were before their final sunset. ACEmu is also an open source project so anybody can contribute toward it's development.
    The ACEmu server project is currently in the very earliest stages of development and it's really only meant for other developers at this current time.
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