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Showing most liked content on 04/20/2017 in all areas

  1. 1 point
    Our very own @Mogwai put together a very helpful video on how to work with ACLogView and the basic implementation of objects into the ACEmu server. He did an outstanding job explaining some of the inner workings of object creation so check it out if you're interested in this kind of stuff! Huge thanks to Mogwai for hosting this video conference!
  2. 1 point
    These are just my rough assessment of that the sounds are that I could find. Might be useful to others. #ifndef DEFINE_SOUNDFX #define DEFINE_SOUNDFX enum { // these are all I could find SOUNDFX_WHIP = 3, SOUNDFX_PAIN_MALE1 = 12, SOUNDFX_PAIN_MALE2 = 13, SOUNDFX_PAIN_MALE3 = 14, SOUNDFX_CREATUREUNKNOWN = 15, SOUNDFX_BURDENED_PLAYER = 24, SOUNDFX_DEATH = 29, SOUNDFX_WEHIT1 = 30, SOUNDFX_WEHIT2 = 31, SOUNDFX_WEHIT3 = 32, SOUNDFX_BOWSTRETCH1 = 41, SOUNDFX_BOWPING = 42, SOUNDFX_BOWSTRETCH2 = 43, SOUNDFX_ARROWHITS1 = 44, SOUNDFX_WEHITBYARROW = 48, SOUNDFX_ARROWHITS2 = 49, SOUNDFX_ARROWHITSHIGH = 50, SOUNDFX_HITSSHIELD = 51, SOUNDFX_EATCHEW = 64, SOUNDFX_DRINK = 65, SOUNDFX_EXIT = 81, SOUNDFX_SPELL_POSITIVE_EFFECT1 = 82, SOUNDFX_SPELL_NEGATIVE_EFFECT1 = 83, SOUNDFX_SPELL_POSITIVE_EFFECT2 = 84, SOUNDFX_SPELL_NEGATIVE_EFFECT2 = 85, SOUNDFX_SPELL_TRANSFER = 86, SOUNDFX_SPELL_DRAIN = 87, SOUNDFX_BUFF = 88, SOUNDFX_SPELL_NEGATIVE_EFFECT3 = 89, SOUNDFX_SPELL_BANE = 90, SOUNDFX_SPELL_LURE = 91, SOUNDFX_WEIRD_PORTAL = 92, SOUNDFX_CRYSTAL = 93, SOUNDFX_SPELL_FAILED = 94, SOUNDFX_SPAWN = 95, SOUNDFX_LOCKPICK_OK = 105, SOUNDFX_TING_ATTRIBUTE_CHANGE = 118, SOUNDFX_PACK_SHUFFLE1 = 119, SOUNDFX_PACK_SHUFFLE2 = 120, SOUNDFX_GIVE_ITEM = 121, SOUNDFX_UNEQUIP = 122, SOUNDFX_DROP_ITEM = 123, SOUNDFX_MAGIC_RESIST = 124, SOUNDFX_RESIST_TRAP = 128, SOUNDFX_SPELL_EXPIRED = 129, SOUNDFX_MANA_RAN_OUT = 130, SOUNDFX_THUNDER = 131, SOUNDFX_SWIMMING = 132, SOUNDFX_MOVE_WALL = 133, SOUNDFX_END = 9999 }; #endif
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