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Kaos

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Everything posted by Kaos

  1. Implement animation/motion table timings.
  2. Fellowships

    1) Adding / removing from fellowships 2) Sharing xp in fellowships 3) Limiting xp share based on geographical distance
  3. Implement buffs / spell durations.
  4. Online Weenie Editor with github submission automation.
  5. Raising endurance or health causes vital updates to stop working (sequence error?)
  6. Olthoi Characters don't create/load properly.
  7. Physics Collision Detection.
  8. WinForms Weenie Editor.
  9. Persist wielded items.
  10. help please!

    Wrong emulator. These forums are for the ACEmu project.
  11. Join us on Discord

    Hey everyone! If you're looking to get more involved with the development of the ACEmu server or simply just want to chat with other Asheron's Call players then feel free to join us on our Discord chat server. There's a lot of action on our Discord chat that doesn't make it to the forums here so if you want to stay up to date on the latest information then I suggest to join ASAP. There's no signing up and you can even join anonymously. Simply click the following link to join us or use the widget on our home page to connect. ACEmulator Discord
  12. Forum Update

    The ACEmulator forums will be unavailable for a brief period later tonight (around 12am EDT) in order to perform a major upgrade from IPS Suite v4.1 to v4.2. Initially, the forums will be switched to an "off" state in order to perform the upgrade. Once the software upgrade is complete I'll then need to re-install the new version of our theme since nothing from v4.1 is compatible with v4.2. During this time the default stock theme will be displayed while I work out any problems with the main theme installation. Estimated down time: 15-30 mins Estimated theme replacement time (stock theme will be displayed during this time): 1-3 hours Edit: This was completed successfully.
  13. Forum Update

    The ACEmulator forums will be unavailable for a brief period later tonight (around 12am EDT) in order to perform a major upgrade from IPS Suite v4.1 to v4.2. Initially, the forums will be switched to an "off" state in order to perform the upgrade. Once the software upgrade is complete I'll then need to re-install the new version of our theme since nothing from v4.1 is compatible with v4.2. During this time the default stock theme will be displayed while I work out any problems with the main theme installation. Estimated down time: 15-30 mins Estimated theme replacement time (stock theme will be displayed during this time): 1-3 hours Edit: This was completed successfully. View full article
  14. Asheron's Call has finally come to an end after a long 17+ year journey. We'll probably never see the game exactly as it once was but thanks to the MASSIVE amount of data that was collected over the last few weeks, our developers now have the means to hopefully re-create AC as close as possible to what we once knew and loved. Turbine/WB tried to pull a fast one on us by pulling the plug so quickly but our community banded together and fought back by tirelessly logging data around the clock and from every corner of Dereth, right up until the final moments of the servers being shut down. In the end, our valiant data miners were able to capture over 131 million packets containing over 224 million total game messages. Many of these messages contain valuable information such as object placement, item stats, quests, portal locations, action sequences, vendor inventories, and more, that are extremely helpful for preserving the true AC experience. Among that data is roughly 200 newly created characters, 800 recalls to lifestones, 4,000 player deaths, 167,000 defeated foes, 1.4 million cast spells, 4.1 million item identifications, and 8.7 million game objects. More logs continue to trickle in so the final numbers could go even higher still. To show just how much coverage we achieved, all the red areas on this map indicate player positions: It can't be understated just how helpful the data mining effort was, so here's a HUGE thank you to every single person that contributed to our data mining effort in one way or another! Without your help ACEmu wouldn't have been possible. Now that we have the logs it's going to be up to our highly skilled team of developers to transform all that vital data into a working and playable game. It's going to be a long time before we're able to get ACEmu just as playable as you once remembered but it can definitely be done. I'll try my best to keep everyone updated on the progress of ACEmu throughout the development process. We also plan on putting up a test server once ACEmu reaches a certain state of functionality, possibly within the next few weeks depending on progress. Make sure to check back often for any new developments!
  15. Asheron's Call has finally come to an end after a long 17+ year journey. We'll probably never see the game exactly as it once was but thanks to the MASSIVE amount of data that was collected over the last few weeks, our developers now have the means to hopefully re-create AC as close as possible to what we once knew and loved. Turbine/WB tried to pull a fast one on us by pulling the plug so quickly but our community banded together and fought back by tirelessly logging data around the clock and from every corner of Dereth, right up until the final moments of the servers being shut down. In the end, our valiant data miners were able to capture over 131 million packets containing over 224 million total game messages. Many of these messages contain valuable information such as object placement, item stats, quests, portal locations, action sequences, vendor inventories, and more, that are extremely helpful for preserving the true AC experience. Among that data is roughly 200 newly created characters, 800 recalls to lifestones, 4,000 player deaths, 167,000 defeated foes, 1.4 million cast spells, 4.1 million item identifications, and 8.7 million game objects. More logs continue to trickle in so the final numbers could go even higher still. To show just how much coverage we achieved, all the red areas on this map indicate player positions: It can't be understated just how helpful the data mining effort was, so here's a HUGE thank you to every single person that contributed to our data mining effort in one way or another! Without your help ACEmu wouldn't have been possible. Now that we have the logs it's going to be up to our highly skilled team of developers to transform all that vital data into a working and playable game. It's going to be a long time before we're able to get ACEmu just as playable as you once remembered but it can definitely be done. I'll try my best to keep everyone updated on the progress of ACEmu throughout the development process. We also plan on putting up a test server once ACEmu reaches a certain state of functionality, possibly within the next few weeks depending on progress. Make sure to check back often for any new developments! View full article
  16. Where do you download the game?

    Fixed the ac_data.zip link.
  17. Frelorn Visits ACEmu Discord

    I just wanted to give a shout out to Andy Cataldo, also known as "Frelorn", for dropping by our Discord chat the other day! It was awesome to see him around answering some basic questions from the community and I hope he stops by more often! Thank you. Here's a pic of Frelorn in his Admin armor in-game: He expressed how much he missed Asheron's Call, the players, and helping out the community in general. He also let us know that he is indeed under a Non Disclosure Agreement for now so what he says or can do to help is very limited (which isn't surprising).
  18. Frelorn Visits ACEmu Discord

    I just wanted to give a shout out to Andy Cataldo, also known as "Frelorn", for dropping by our Discord chat the other day! It was awesome to see him around answering some basic questions from the community and I hope he stops by more often! Thank you. Here's a pic of Frelorn in his Admin armor in-game: He expressed how much he missed Asheron's Call, the players, and helping out the community in general. He also let us know that he is indeed under a Non Disclosure Agreement for now so what he says or can do to help is very limited (which isn't surprising). View full article
  19. Where do you download the game?

    Here are the official files from Turbine: http://content.turbine.com/sites/cli...ac1install.exe http://content.turbine.com/acpatch/ac_data.zip
  20. Questions

    It's probably not worth setting up a server at the moment unless you're a C# developer looking to contribute. There's not a whole lot players can do besides run around at the moment. I'm sure someone will eventually make a video on how to set everything up once we get further down the road. Eventually ACEmu will be as close as possible to how AC was right before it was shut down. I can't speak for PhatAC but I truly doubt they have the same goal in mind.
  21. Mod Abuse Already

    Your Discord ban was lifted shortly after it happened. I agree that it should have just been deleted and a warning issued first. What I don't agree with is this childish comment, especially for a 48 year old veteran. Do you seriously think that trolling and saying "let the fun begin" is the best way to go about things?
  22. Completely computer illiterate

    Looks like you're mixing up ACEmu with PhatAC. PhatAC is closed source and doesn't allow people to create their own server. Where as ACEmu is open source and allows anyone to create their own server. Take a look at our Github Readme for quick instructions on creating your own server: Here You can also join our Discord chat channel and ask for some help there and I'm sure someone would be more than happy to help!
  23. Indeed it is! It's always great to see more people interested in helping with the development of ACEmu.
  24. Completely computer illiterate

    Hey there, welcome to the forums! ACEmu isn't very user friendly at the moment since we're still in the beginning stages of development. You'll need to set up a few different programs to get started: Visual Studio 2015 (2017 works too) [Needed to compile the source code] MySQL 5.6 or MariaDB 10+ [Needed for the database] DB Manager (Most people use HeidiSQL which is included with MariaDB) [Needed to edit the database and import SQL files] That's only the start of it. You'll then need to download the source code from our Github, compile it in Visual Studio, install the database software, import the database files into it, and change the settings of Config.json to your own. There are some other steps as well depending on if you want to run it locally or have other people connect to it. Honestly I'd suggest to head on over to our Discord chat channel and ask for some help in the #acemu_help channel if you're dead set on trying to get an ACEmu server up and running and you're new to this stuff. You can join our Discord chat here, no need to sign up: https://discord.gg/mVtGhSv
  25. Rare Item Upgrades

    The great thing about emulators is the fact that you're able to modify almost anything that you didn't like about the original game through code changes, database edits, rule settings, quest scripts, and more. Although our end goal is to recreate Asheron's Call as it was before the servers went down, you'll still be able to edit the game to your own vision. Database edits and rule settings will be the easiest way to change things up while scripting quests and direct source edits will be more difficult depending on your knowledge of C# and whatever scripting language we use for quests (most likely LUA).
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