Kaos

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Everything posted by Kaos

  1. Looks like it's coming along nicely, impressive work.
  2. Hi Drex, ACEmu doesn't have spells or most animations working just yet. You're probably referring to UAS2 or the "other" closed source emulator, both of which have nothing to do with us. I know it's a bit confusing but ACEmu is the new project which started a couple months ago when the official servers were shut down. The other two projects were started over a decade ago and currently have more working features than ACEmu.
  3. ACEmulator is the official home for the Asheron's Call server emulator project. These forums were created in response to the sunset of the Massively Multiplayer Role Playing Game Asheron's Call on January 31, 2017. The goal of the ACEmu project is to emulate the game Asheron's Call as closely as possible to how the official servers were before their final sunset. ACEmu is also an open source project so anybody can contribute toward it's development. The ACEmu server project is currently in the very earliest stages of development and it's really only meant for other developers at this current time.
  4. Our very own @Mogwai put together a very helpful video on how to work with ACLogView and the basic implementation of objects into the ACEmu server. He did an outstanding job explaining some of the inner workings of object creation so check it out if you're interested in this kind of stuff! Huge thanks to Mogwai for hosting this video conference!
  5. So, I decided to sneak the forum upgrade in without scheduling a downtime. Here's a quick rundown of what to expect: Your account information and password are the same if you're already a member. Most data including topics, replies, reputation, profiles, PM's, and more are intact after the conversion. Some minor things like the amount of topic "views" and "most users online" have been reset to 0. ACEmulator now has an entirely new look and feel to it! Minor bugs after conversion: Converted posts have an extra space inserted between line breaks. Future posts won't have this issue. They can also be edited to remove the extra spaces if need be. Converted topics show one less post than they really have. This fixes itself if a new post is added. In case you're wondering, one of the main reasons for the switch is the fact that IPS has hundreds of useful plugins while vBulletin Connect literally has none. There's really a lot of good reasons for the switch though besides that and I hope you all enjoy the new look and feel of our forums! I haven't noticed any major bugs yet myself but please send me a PM if you run into any and I'll do my best to get it fixed ASAP. View full article
  6. So, I decided to sneak the forum upgrade in without scheduling a downtime. Here's a quick rundown of what to expect: Your account information and password are the same if you're already a member. Most data including topics, replies, reputation, profiles, PM's, and more are intact after the conversion. Some minor things like the amount of topic "views" and "most users online" have been reset to 0. ACEmulator now has an entirely new look and feel to it! Minor bugs after conversion: Converted posts have an extra space inserted between line breaks. Future posts won't have this issue. They can also be edited to remove the extra spaces if need be. Converted topics show one less post than they really have. This fixes itself if a new post is added. In case you're wondering, one of the main reasons for the switch is the fact that IPS has hundreds of useful plugins while vBulletin Connect literally has none. There's really a lot of good reasons for the switch though besides that and I hope you all enjoy the new look and feel of our forums! I haven't noticed any major bugs yet myself but please send me a PM if you run into any and I'll do my best to get it fixed ASAP.
  7. Hey everyone! If you're looking to get more involved with the development of the ACEmu server or simply just want to chat with other Asheron's Call players then feel free to join us on our Discord chat server. There's a lot of action on our Discord chat that doesn't make it to the forums here so if you want to stay up to date on the latest information then I suggest to join ASAP. There's no signing up and you can even join anonymously. Simply click the following link to join us or use the widget on our home page to connect. ACEmulator Discord
  8. Asheron's Call has finally come to an end after a long 17+ year journey. We'll probably never see the game exactly as it once was but thanks to the MASSIVE amount of data that was collected over the last few weeks, our developers now have the means to hopefully re-create AC as close as possible to what we once knew and loved. Turbine/WB tried to pull a fast one on us by pulling the plug so quickly but our community banded together and fought back by tirelessly logging data around the clock and from every corner of Dereth, right up until the final moments of the servers being shut down. In the end, our valiant data miners were able to capture over 131 million packets containing over 224 million total game messages. Many of these messages contain valuable information such as object placement, item stats, quests, portal locations, action sequences, vendor inventories, and more, that are extremely helpful for preserving the true AC experience. Among that data is roughly 200 newly created characters, 800 recalls to lifestones, 4,000 player deaths, 167,000 defeated foes, 1.4 million cast spells, 4.1 million item identifications, and 8.7 million game objects. More logs continue to trickle in so the final numbers could go even higher still. To show just how much coverage we achieved, all the red areas on this map indicate player positions: It can't be understated just how helpful the data mining effort was, so here's a HUGE thank you to every single person that contributed to our data mining effort in one way or another! Without your help ACEmu wouldn't have been possible. Now that we have the logs it's going to be up to our highly skilled team of developers to transform all that vital data into a working and playable game. It's going to be a long time before we're able to get ACEmu just as playable as you once remembered but it can definitely be done. I'll try my best to keep everyone updated on the progress of ACEmu throughout the development process. We also plan on putting up a test server once ACEmu reaches a certain state of functionality, possibly within the next few weeks depending on progress. Make sure to check back often for any new developments!
  9. Asheron's Call has finally come to an end after a long 17+ year journey. We'll probably never see the game exactly as it once was but thanks to the MASSIVE amount of data that was collected over the last few weeks, our developers now have the means to hopefully re-create AC as close as possible to what we once knew and loved. Turbine/WB tried to pull a fast one on us by pulling the plug so quickly but our community banded together and fought back by tirelessly logging data around the clock and from every corner of Dereth, right up until the final moments of the servers being shut down. In the end, our valiant data miners were able to capture over 131 million packets containing over 224 million total game messages. Many of these messages contain valuable information such as object placement, item stats, quests, portal locations, action sequences, vendor inventories, and more, that are extremely helpful for preserving the true AC experience. Among that data is roughly 200 newly created characters, 800 recalls to lifestones, 4,000 player deaths, 167,000 defeated foes, 1.4 million cast spells, 4.1 million item identifications, and 8.7 million game objects. More logs continue to trickle in so the final numbers could go even higher still. To show just how much coverage we achieved, all the red areas on this map indicate player positions: It can't be understated just how helpful the data mining effort was, so here's a HUGE thank you to every single person that contributed to our data mining effort in one way or another! Without your help ACEmu wouldn't have been possible. Now that we have the logs it's going to be up to our highly skilled team of developers to transform all that vital data into a working and playable game. It's going to be a long time before we're able to get ACEmu just as playable as you once remembered but it can definitely be done. I'll try my best to keep everyone updated on the progress of ACEmu throughout the development process. We also plan on putting up a test server once ACEmu reaches a certain state of functionality, possibly within the next few weeks depending on progress. Make sure to check back often for any new developments! View full article
  10. The way the entire thing was handled outright sucks. Our only hope at this point is to keep plugging away at the ACEmu server until we get something close to what we had with the official servers. It's definitely possible but unfortunately it's going to be quite a long time before we have something anywhere near as playable as the real thing.
  11. Lol, well the hosting company is performing the upgrade when they get some time which is why I don't know exactly when it will happen. 15 minutes isn't too bad though considering the new version of PHP will significantly speed the forums up! The only other downtime I have planned after this will be for the forum conversion which could take a few hours to complete.
  12. Thanks for the feedback. I'll let Mag-nus know about this thread since he worked on the chat system.
  13. Hi Dalheen, Most forums don't use SSL since the only sensitive information entered is a password at login/registration. It also affects site performance as page loading times would increase. I'll do some testing with it soon to see how much of an impact it would cause. I could also add it to just the login and registration pages as well. It's a low priority at the moment though and I'd like to get the forums converted to IP.Board before I even take a look at it.
  14. ACEmulator is moving to a faster and more reliable hosting service. We're also converting our current vBulletin 5.2.x forum into an IPS Suite 4.1.x forum. These will be done in two separate phases as outlined below. Phase 1 - New Host: This is currently scheduled for 3AM EST on 3/2/17 at which time the Name Servers will be updated to point to the new host. DNS updates can take up to 48 hours to fully propagate but in practice it's usually quicker than that. During this time, the forums located on our old host will be set to an "Off" state while the forums located on the new host will go live. Basically, if you are seeing our forums in an "Off" state after 3AM then it means you are still being directed to our old host by your ISP or the old DNS info is still being cached on your local computer/device. If you continue to see our forums in an off-state for more than 24-48 hours after the move then you can try to clear your DNS cache which is very easy to do on Windows and Android systems (check Google), and probably just as easy on other devices. Phase 2 - Forum Conversion: I don't have a set time for this yet but expect for it to happen within a week after the move to the new host. This will also require a good amount of downtime to complete, anywhere from 6-12 hours is my best guess at the moment. Although I have tested the upcoming conversion pretty extensively, there's bound to be some unforeseen bugs that will popup. Some of the things I've noticed so far is that attachments (files or images) won't carry over but that isn't much of a problem. Another minor issue will be the spacing in converted forum posts will have an extra space in them due to how IP.Board works. Another thing will be the "Articles" home page. That content will need to be manually created again, which isn't really an issue either. Everything else should work normally though. Your user name, password, avatar, likes, and pretty much everything else will be the same as it was before. It should be a seamless switch for the most part. On a side note, the design of the new forums will also be completely different than what we currently have since themes do not transfer. I'll post some more information about the forum conversion once we get past the move to the new host.
  15. Lots of people seem interested in doing this so I'm sure there will be tools available to import that data at some point.
  16. Hello there, Player races should work but they aren't visually implemented yet. You can see the correct race listed on the character id panel currently.
  17. Have you tried this? http://acemulator.org/forums/support/general-support/466-now-what?p=513#post513
  18. Try using a different directory other than the desktop or run VS as admin and see if that helps. Windows might be blocking the dll from being copied to the bin folder if it's a secure directory like the Desktop.
  19. ACEmu has absolutely nothing to do with PhatAC and vice versa. I''m sure you had good intentions but your previous post didn't belong here and was removed.
  20. You should be able to enter the world which defaults to the tutorial dungeon if a location isn't entered in the DB. Recent commits allow teleportation as well if you look at the debug commands in the source. There's a network issue on your side though if you're getting a black screen and unable to enter the world. Try again with your firewall completely off and make sure you're forwarding the correct ports on your router. Also make sure that the Host IP in the Config.json file matches the IP you're using to launch the AC client.
  21. Not at the moment but it will soon. All that's required to connect to an ACEmu server at the moment is running the AC client with some command line parameters as shown above.
  22. Yes you'll most likely be able to do everything you listed either through DB edits and/or source code modifications, possibly even a config setting.
  23. What is ACEmu? ACEmu (short for ACEmulator) is a new open source server emulator written in C# for the MMORPG Asheron's Call. It allows anybody to run their own private or public server. Can I play ACEmu without setting up a server? Yes, although the server owner must create an account for you first currently. This will change as soon as a custom launcher for the AC client is built. What client do I need to connect to an ACEmu server? The latest AC client and data files which are still available from the following links (Who knows for how much longer so make copies): http://content.turbine.com/sites/cli...ac1install.exe http://content.turbine.com/acpatch/ac_data.zip Does ACEmu cost anything to play? No, absolutely not. What's the plan for ACEmu? Our goal is to re-create Asheron's Call as close as possible to the way it was, right before the servers were shut down. How long will it take the ACEmu server to be reasonably playable? There's really no way to tell but progress is constantly being made. How long has ACEmu been in development? The initial commit on our Github was on Jan 15, 2017. Will I be able to customize my ACEmu server? Yes. You'll be able to edit and mold the game to your liking through various means including a config file, the database, and also the source code itself. How can I help? The best way to help (if your not a developer) is by spreading the word about the ACEmulator project to other Asheron's Call players. Do you accept donations? No, not at this time. Are you worried about C&D's? No.
  24. Hi Ghier, Correct, the ACEmu server is being developed for the latest client version. It just didn't make sense to use the old client from both a technical and game play perspective to us. As for your second question, ACEmu is an open source project which will always be freely available.
  25. We'll provide compiled binaries of the ACEmu server at some point on our Github so you won't always need Visual Studio. You'll always need MySQL/MariaDB though if you want to run a server.