Kaos

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Everything posted by Kaos

  1. Fixed the ac_data.zip link.
  2. I just wanted to give a shout out to Andy Cataldo, also known as "Frelorn", for dropping by our Discord chat the other day! It was awesome to see him around answering some basic questions from the community and I hope he stops by more often! Thank you. Here's a pic of Frelorn in his Admin armor in-game: He expressed how much he missed Asheron's Call, the players, and helping out the community in general. He also let us know that he is indeed under a Non Disclosure Agreement for now so what he says or can do to help is very limited (which isn't surprising). Here's a quick recap of the conversation in case you missed it: View full article
  3. I just wanted to give a shout out to Andy Cataldo, also known as "Frelorn", for dropping by our Discord chat the other day! It was awesome to see him around answering some basic questions from the community and I hope he stops by more often! Thank you. Here's a pic of Frelorn in his Admin armor in-game: He expressed how much he missed Asheron's Call, the players, and helping out the community in general. He also let us know that he is indeed under a Non Disclosure Agreement for now so what he says or can do to help is very limited (which isn't surprising). Here's a quick recap of the conversation in case you missed it:
  4. Here are the official files from Turbine: http://content.turbine.com/sites/cli...ac1install.exe http://content.turbine.com/acpatch/ac_data.zip
  5. It's probably not worth setting up a server at the moment unless you're a C# developer looking to contribute. There's not a whole lot players can do besides run around at the moment. I'm sure someone will eventually make a video on how to set everything up once we get further down the road. Eventually ACEmu will be as close as possible to how AC was right before it was shut down. I can't speak for PhatAC but I truly doubt they have the same goal in mind.
  6. Your Discord ban was lifted shortly after it happened. I agree that it should have just been deleted and a warning issued first. What I don't agree with is this childish comment, especially for a 48 year old veteran. Do you seriously think that trolling and saying "let the fun begin" is the best way to go about things?
  7. Looks like you're mixing up ACEmu with PhatAC. PhatAC is closed source and doesn't allow people to create their own server. Where as ACEmu is open source and allows anyone to create their own server. Take a look at our Github Readme for quick instructions on creating your own server: Here You can also join our Discord chat channel and ask for some help there and I'm sure someone would be more than happy to help!
  8. Indeed it is! It's always great to see more people interested in helping with the development of ACEmu.
  9. Hey there, welcome to the forums! ACEmu isn't very user friendly at the moment since we're still in the beginning stages of development. You'll need to set up a few different programs to get started: Visual Studio 2015 (2017 works too) [Needed to compile the source code] MySQL 5.6 or MariaDB 10+ [Needed for the database] DB Manager (Most people use HeidiSQL which is included with MariaDB) [Needed to edit the database and import SQL files] That's only the start of it. You'll then need to download the source code from our Github, compile it in Visual Studio, install the database software, import the database files into it, and change the settings of Config.json to your own. There are some other steps as well depending on if you want to run it locally or have other people connect to it. Honestly I'd suggest to head on over to our Discord chat channel and ask for some help in the #acemu_help channel if you're dead set on trying to get an ACEmu server up and running and you're new to this stuff. You can join our Discord chat here, no need to sign up: https://discord.gg/mVtGhSv
  10. The great thing about emulators is the fact that you're able to modify almost anything that you didn't like about the original game through code changes, database edits, rule settings, quest scripts, and more. Although our end goal is to recreate Asheron's Call as it was before the servers went down, you'll still be able to edit the game to your own vision. Database edits and rule settings will be the easiest way to change things up while scripting quests and direct source edits will be more difficult depending on your knowledge of C# and whatever scripting language we use for quests (most likely LUA).
  11. Looks like it's coming along nicely, impressive work.
  12. Hi Drex, ACEmu doesn't have spells or most animations working just yet. You're probably referring to UAS2 or the "other" closed source emulator, both of which have nothing to do with us. I know it's a bit confusing but ACEmu is the new project which started a couple months ago when the official servers were shut down. The other two projects were started over a decade ago and currently have more working features than ACEmu.
  13. ACEmulator is the official home for the Asheron's Call server emulator project. These forums were created in response to the sunset of the Massively Multiplayer Role Playing Game Asheron's Call on January 31, 2017. The goal of the ACEmu project is to emulate the game Asheron's Call as closely as possible to how the official servers were before their final sunset. ACEmu is also an open source project so anybody can contribute toward it's development. The ACEmu server project is currently in the very earliest stages of development and it's really only meant for other developers at this current time.
  14. Our very own @Mogwai put together a very helpful video on how to work with ACLogView and the basic implementation of objects into the ACEmu server. He did an outstanding job explaining some of the inner workings of object creation so check it out if you're interested in this kind of stuff! Huge thanks to Mogwai for hosting this video conference!
  15. So, I decided to sneak the forum upgrade in without scheduling a downtime. Here's a quick rundown of what to expect: Your account information and password are the same if you're already a member. Most data including topics, replies, reputation, profiles, PM's, and more are intact after the conversion. Some minor things like the amount of topic "views" and "most users online" have been reset to 0. ACEmulator now has an entirely new look and feel to it! Minor bugs after conversion: Converted posts have an extra space inserted between line breaks. Future posts won't have this issue. They can also be edited to remove the extra spaces if need be. Converted topics show one less post than they really have. This fixes itself if a new post is added. In case you're wondering, one of the main reasons for the switch is the fact that IPS has hundreds of useful plugins while vBulletin Connect literally has none. There's really a lot of good reasons for the switch though besides that and I hope you all enjoy the new look and feel of our forums! I haven't noticed any major bugs yet myself but please send me a PM if you run into any and I'll do my best to get it fixed ASAP. View full article
  16. So, I decided to sneak the forum upgrade in without scheduling a downtime. Here's a quick rundown of what to expect: Your account information and password are the same if you're already a member. Most data including topics, replies, reputation, profiles, PM's, and more are intact after the conversion. Some minor things like the amount of topic "views" and "most users online" have been reset to 0. ACEmulator now has an entirely new look and feel to it! Minor bugs after conversion: Converted posts have an extra space inserted between line breaks. Future posts won't have this issue. They can also be edited to remove the extra spaces if need be. Converted topics show one less post than they really have. This fixes itself if a new post is added. In case you're wondering, one of the main reasons for the switch is the fact that IPS has hundreds of useful plugins while vBulletin Connect literally has none. There's really a lot of good reasons for the switch though besides that and I hope you all enjoy the new look and feel of our forums! I haven't noticed any major bugs yet myself but please send me a PM if you run into any and I'll do my best to get it fixed ASAP.
  17. Hey everyone! If you're looking to get more involved with the development of the ACEmu server or simply just want to chat with other Asheron's Call players then feel free to join us on our Discord chat server. There's a lot of action on our Discord chat that doesn't make it to the forums here so if you want to stay up to date on the latest information then I suggest to join ASAP. There's no signing up and you can even join anonymously. Simply click the following link to join us or use the widget on our home page to connect. ACEmulator Discord
  18. Asheron's Call has finally come to an end after a long 17+ year journey. We'll probably never see the game exactly as it once was but thanks to the MASSIVE amount of data that was collected over the last few weeks, our developers now have the means to hopefully re-create AC as close as possible to what we once knew and loved. Turbine/WB tried to pull a fast one on us by pulling the plug so quickly but our community banded together and fought back by tirelessly logging data around the clock and from every corner of Dereth, right up until the final moments of the servers being shut down. In the end, our valiant data miners were able to capture over 131 million packets containing over 224 million total game messages. Many of these messages contain valuable information such as object placement, item stats, quests, portal locations, action sequences, vendor inventories, and more, that are extremely helpful for preserving the true AC experience. Among that data is roughly 200 newly created characters, 800 recalls to lifestones, 4,000 player deaths, 167,000 defeated foes, 1.4 million cast spells, 4.1 million item identifications, and 8.7 million game objects. More logs continue to trickle in so the final numbers could go even higher still. To show just how much coverage we achieved, all the red areas on this map indicate player positions: It can't be understated just how helpful the data mining effort was, so here's a HUGE thank you to every single person that contributed to our data mining effort in one way or another! Without your help ACEmu wouldn't have been possible. Now that we have the logs it's going to be up to our highly skilled team of developers to transform all that vital data into a working and playable game. It's going to be a long time before we're able to get ACEmu just as playable as you once remembered but it can definitely be done. I'll try my best to keep everyone updated on the progress of ACEmu throughout the development process. We also plan on putting up a test server once ACEmu reaches a certain state of functionality, possibly within the next few weeks depending on progress. Make sure to check back often for any new developments!
  19. Asheron's Call has finally come to an end after a long 17+ year journey. We'll probably never see the game exactly as it once was but thanks to the MASSIVE amount of data that was collected over the last few weeks, our developers now have the means to hopefully re-create AC as close as possible to what we once knew and loved. Turbine/WB tried to pull a fast one on us by pulling the plug so quickly but our community banded together and fought back by tirelessly logging data around the clock and from every corner of Dereth, right up until the final moments of the servers being shut down. In the end, our valiant data miners were able to capture over 131 million packets containing over 224 million total game messages. Many of these messages contain valuable information such as object placement, item stats, quests, portal locations, action sequences, vendor inventories, and more, that are extremely helpful for preserving the true AC experience. Among that data is roughly 200 newly created characters, 800 recalls to lifestones, 4,000 player deaths, 167,000 defeated foes, 1.4 million cast spells, 4.1 million item identifications, and 8.7 million game objects. More logs continue to trickle in so the final numbers could go even higher still. To show just how much coverage we achieved, all the red areas on this map indicate player positions: It can't be understated just how helpful the data mining effort was, so here's a HUGE thank you to every single person that contributed to our data mining effort in one way or another! Without your help ACEmu wouldn't have been possible. Now that we have the logs it's going to be up to our highly skilled team of developers to transform all that vital data into a working and playable game. It's going to be a long time before we're able to get ACEmu just as playable as you once remembered but it can definitely be done. I'll try my best to keep everyone updated on the progress of ACEmu throughout the development process. We also plan on putting up a test server once ACEmu reaches a certain state of functionality, possibly within the next few weeks depending on progress. Make sure to check back often for any new developments! View full article
  20. The way the entire thing was handled outright sucks. Our only hope at this point is to keep plugging away at the ACEmu server until we get something close to what we had with the official servers. It's definitely possible but unfortunately it's going to be quite a long time before we have something anywhere near as playable as the real thing.
  21. Lol, well the hosting company is performing the upgrade when they get some time which is why I don't know exactly when it will happen. 15 minutes isn't too bad though considering the new version of PHP will significantly speed the forums up! The only other downtime I have planned after this will be for the forum conversion which could take a few hours to complete.
  22. Thanks for the feedback. I'll let Mag-nus know about this thread since he worked on the chat system.
  23. Hi Dalheen, Most forums don't use SSL since the only sensitive information entered is a password at login/registration. It also affects site performance as page loading times would increase. I'll do some testing with it soon to see how much of an impact it would cause. I could also add it to just the login and registration pages as well. It's a low priority at the moment though and I'd like to get the forums converted to IP.Board before I even take a look at it.
  24. ACEmulator is moving to a faster and more reliable hosting service. We're also converting our current vBulletin 5.2.x forum into an IPS Suite 4.1.x forum. These will be done in two separate phases as outlined below. Phase 1 - New Host: This is currently scheduled for 3AM EST on 3/2/17 at which time the Name Servers will be updated to point to the new host. DNS updates can take up to 48 hours to fully propagate but in practice it's usually quicker than that. During this time, the forums located on our old host will be set to an "Off" state while the forums located on the new host will go live. Basically, if you are seeing our forums in an "Off" state after 3AM then it means you are still being directed to our old host by your ISP or the old DNS info is still being cached on your local computer/device. If you continue to see our forums in an off-state for more than 24-48 hours after the move then you can try to clear your DNS cache which is very easy to do on Windows and Android systems (check Google), and probably just as easy on other devices. Phase 2 - Forum Conversion: I don't have a set time for this yet but expect for it to happen within a week after the move to the new host. This will also require a good amount of downtime to complete, anywhere from 6-12 hours is my best guess at the moment. Although I have tested the upcoming conversion pretty extensively, there's bound to be some unforeseen bugs that will popup. Some of the things I've noticed so far is that attachments (files or images) won't carry over but that isn't much of a problem. Another minor issue will be the spacing in converted forum posts will have an extra space in them due to how IP.Board works. Another thing will be the "Articles" home page. That content will need to be manually created again, which isn't really an issue either. Everything else should work normally though. Your user name, password, avatar, likes, and pretty much everything else will be the same as it was before. It should be a seamless switch for the most part. On a side note, the design of the new forums will also be completely different than what we currently have since themes do not transfer. I'll post some more information about the forum conversion once we get past the move to the new host.
  25. Lots of people seem interested in doing this so I'm sure there will be tools available to import that data at some point.