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BrotherOfMayor

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About BrotherOfMayor

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  1. Creating First Character

    I knew there had to be something easy and silly that I overlooked. Thank you.
  2. Creating First Character

    So like a couple others I've seen, I like to wipe the slate clean and rebuild from the ground up each time I pull the latest and (hopefully) greatest. I hadn't pulled and rebuilt since early September, and admittedly haven't looked at much if any of the code due to work and school (just returned for another degree) Server is crashing on me creating a first character. Maybe this an issue others have and haven't noticed yet due to testing new features with already existing characters? Here's the message(s) I get from the crash. I did erase everything and pull the project fresh and rebuild the database a few times, no changes to my result. 2017-10-09 14:23:34,956 INFO : Starting ACEmulator... 2017-10-09 14:23:36,158 INFO : Successfully opened c:\ACE\client_cell_1.dat file, containing 797585 records 2017-10-09 14:23:36,214 INFO : Successfully opened c:\ACE\client_portal.dat file, containing 78961 records 2017-10-09 14:23:36,238 INFO : Binding ConnectionListener to 127.0.0.1:9000 2017-10-09 14:23:36,238 INFO : Binding ConnectionListener to 127.0.0.1:9001 ACEmulator command prompt ready. Type "acecommands" for help. ACE >> 2017-10-09 14:23:52,758 INFO : Creating new session for 127.0.0.1:52766 with id 0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object. at ACE.Database.CachingWorldDatabase.GetAceObjectByWeenie(UInt32 weenieClassId) in C:\Users\Brian\Documents\ACE\Source\ACE.Database\CachingWorldDatabase.cs:line 32 at ACE.Network.Handlers.CharacterHandler.CharacterCreateEx(ClientMessage message, Session session, UInt32 id) in C:\Users\Brian\Documents\ACE\Source\ACE\Network\Handlers\CharacterHandler.cs:line 273 at ACE.Network.Handlers.CharacterHandler.CharacterCreate(ClientMessage message, Session session) in C:\Users\Brian\Documents\ACE\Source\ACE\Network\Handlers\CharacterHandler.cs:line 136 at ACE.Network.Managers.InboundMessageManager.HandleClientMessage(ClientMessage message, Session session) in C:\Users\Brian\Documents\ACE\Source\ACE\Network\Managers\InboundMessageManager.cs:line 96 at ACE.Network.NetworkSession.HandleFragment(ClientMessage message) in C:\Users\Brian\Documents\ACE\Source\ACE\Network\NetworkSession.cs:line 347 at ACE.Network.NetworkSession.ProcessFragment(ClientPacketFragment fragment) in C:\Users\Brian\Documents\ACE\Source\ACE\Network\NetworkSession.cs:line 331 at ACE.Network.NetworkSession.HandlePacket(ClientPacket packet) in C:\Users\Brian\Documents\ACE\Source\ACE\Network\NetworkSession.cs:line 270 at ACE.Network.NetworkSession.ProcessPacket(ClientPacket packet) in C:\Users\Brian\Documents\ACE\Source\ACE\Network\NetworkSession.cs:line 195 at ACE.Network.Session.ProcessPacket(ClientPacket packet) in C:\Users\Brian\Documents\ACE\Source\ACE\Network\Session.cs:line 242 at ACE.Managers.WorldManager.ProcessPacket(ClientPacket packet, IPEndPoint endPoint) in C:\Users\Brian\Documents\ACE\Source\ACE\Managers\WorldManager.cs:line 78 at ACE.Network.ConnectionListener.OnDataReceieve(IAsyncResult result) in C:\Users\Brian\Documents\ACE\Source\ACE\Network\ConnectionListener.cs:line 91 at System.Net.LazyAsyncResult.Complete(IntPtr userToken) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Net.ContextAwareResult.Complete(IntPtr userToken) at System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken) at System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped) at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP)
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