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About Shoregrey

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  • Birthday 04/01/1976

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  • Location
    Charleston, SC
  • Interests
    Music, IT
  • Occupation
  1. What can we do to help?

    They are trying to avoid getting the various emulator projects shut down. People are largely doing word of mouth and private messages to get them wise to the emulators. It's important that they remain low-key in order to avoid avoid legal action. I'm not fan of Batton's "spiritual successor" idea but I do think him quelling the emulator discussion on his public page is a good idea for the time being as everything on WB's end is still up in the air. All we do know is that they didn't want to spend the money to invest in renewing their software licenses to keep AC up and running. That said, I can't see them taking any C&D to court as it would cost them even more money on an IP that is now making them nothing and is defunct, for the time being.
  2. Getting Started with the ACEmu Server

    As far as I know we are all sharing and comparing notes. If I stepped on anyone's feet I apologize.
  3. Questions Thread

    I have a few questions that are more to quell my own curiosity than anything else. Don't let me serve as a distraction though. Hopefully you don't feel like I'm prying or prodding. ;-) I know you guys are doing some serious ground up work here and so I don't expect you to have answers for everything. I am, however, fascinated by the mechanics of these things. 1. How long will it take to parse the data that was mined during the last few weeks of the live servers? 2. What do you foresee as the longest(or most difficult) part of development? 3. What is a reasonable expectation for being able to reverse-engineer functions provided server side? Is it possible to accurately recreate most if not all functions? 4. I don't know a lot about databases and how the game references them for NPC's, Spawns, Portals ect. Could you offer a brief insight into this? 5. How difficult will it be to recreate the random loot system? Would you have to rebuild this, including all of the tiers and lists of possible items and spells, cantrips, max ALs and bonuses from scratch? Is it hard or easy to implement a randomizer for these things? I assume quest specific items are part of the database? What about NPC interactions? I imagine these function similar to the player run bots as they are programmed to interact with players and items in specific ways? How difficult will this be to implement? If any NPC's were missed during the mining process, how difficult will it be to recreate that NPC's interactions and quest dialogues? - I assume this is where the wikis come into play, though again, I'm not certain. 6. The spawn generator: Do spawns have a "range" in terms of distance and location? Will it be difficult to recreate this in such a way that it isn't broken, IE: monsters spawning in towns or in impossible locations and appropriate, level wise, to the area? Can static spawns(some for quest purposes) be recreated using both mined data and the wikis for reference? 7. Static item spawns(town stamps, acid axe/Suntik corpse, apples, pears, Frore etc.) Do these work the same as static monster spawns? Is the timer on both monsters and static item spawns adjustable/a database function? 8. How many people do you have working on this and would it be useful to try and recruit more? OR 9. Are we trying to keep this project as hushed as possible for fear of legal action? As I have said elsewhere, when it comes to console emulation, C&D's seldom(never) work. As long as there isn't any money is changing hands, I really don't think they can stop you. They'll stomp and threaten and lawyer up, but I have never seen any emulator project genuinely taken to court.(especially if they are just going to sit on the IP) - I could be wrong and I certainly don't expect anyone to put their well-being and freedom on the line for my selfish love of the game.
  4. Additional Data Logging Tools

    https://drive.google.com/open?id=0B8LSq6TU2u8IY09iWHdBZnhiRnc Let me know if that works
  5. Mag Logger Files

    I zipped all my stuff up together, both the packet files and logger files. I think others have as well. As far as I know there shouldn't be any issue with this, but I'll let one of the mods/devs confim.
  6. Additional Data Logging Tools

    I have the standalone update package zip from The AC download page saved in a folder that I donwloaded probably 4 or 5 years ago now. I believe it comprises updates from ToD through 2010-2012, don't know the specifics. Right now I have no place to upload it. Is this of any use to anyone? For the record, I'm not a developer, just a lowly network engineer. But I did contribute to the data Mining as Uncle P.
  7. Data logging gathered so far

  8. Data logging gathered so far

    See here: https://www.reddit.com/r/AsheronsCall/comments/5ovn09/read_this_if_youre_logging_in_for_any_reason_at/